Minecraft Dungeons 'Flames of the Nether' DLC: Post-release, features, free update, and everything you need to know
Anybody and their parents know about Minecraft, which remains i of the world's well-nigh pop games today. A little newer, but all the same excellent, is Minecraft Dungeons, a game from Mojang Studios that takes place inside the expanding Minecraft universe. Instead of an open world with crafting and survival mechanics, Minecraft Dungeons is a classically-inspired, co-op-focused ARPG with hordes of enemies, piles of loot, and tons of secrets to uncover.
Minecraft Dungeons has expanded apace since its initial launch with a ton of DLC expansions. At present we're onto expansion number 4 with Flames of the Nether, which finally takes Minecraft Dungeons to the fiery dimension filled with new threats, new locations, and new adventures.
Here's everything you need to know most the Flames of the Nether DLC for Minecraft Dungeons.
The next era of Dungeons
Minecraft Dungeons: Season Pass
Explore new worlds in Minecraft Dungeons.
It'due south been a busy first year for Minecraft Dungeons, and now the ARPG dungeon-crawling Minecraft spin-off is looking ahead towards its future, with iv new expansions planned. The beginning two, Howling Peaks and Flames of the Nether, are available right at present, but players can also grab the new Season Pass to gain firsthand access to all 4 expansions as soon as they launch.
When is the release appointment for the Flames of the Under DLC for Minecraft Dungeons?
The Flames of the Nether DLC for Minecraft Dungeons released on Feb. 24, 2022 for Xbox Series X, Xbox Series Due south, Xbox One, PCs, PS4, PS5, and Nintendo Switch. There was likewise a free update and free cosmetic items available to all players that launched at the aforementioned fourth dimension.
Minecraft Dungeons is also available through Xbox Game Pass and Xbox Game Pass Ultimate, just the Flames of the Under DLC is not included on those services. You'll accept to either buy the expansion separately for $6 or pick up the Minecraft Dungeons Season Laissez passer, which includes Howling Peaks, Flames of the Under, and two more than expansions that volition go underwater and to the End. You can bank check out our full guide on which version of Minecraft Dungeons to buy for some guidance.
Finally, Minecraft Dungeons is available through Xbox Cloud Gaming (Project xCloud), where it remains our top pick for Best Game on Xbox Cloud Gaming for its fantastic touch controls. The Flames of the Nether DLC is also available there and only requires that you've purchased it or the Season Pass for Xbox consoles.
What is the Flames of the Under DLC for Minecraft Dungeons?
Minecraft Dungeons is congenital on a solid foundation of fantastic and rewarding gameplay, only information technology was undeniably light on launch content. Fortunately, Mojang Studios and Double Eleven have been difficult at work fixing this weakness with post-launch updates and expansions. Three expansions were previously released for Minecraft Dungeons; including Jungle Awakens and Creeping Winter as part of Minecraft Dungeons: Hero Edition, and the Howling Peaks DLC, which is the commencement of four expansions included with the Minecraft Dungeons Season Pass.
Every expansion so far has also launched a free update, which has varied in importance and size with each DLC.
That brings united states of america to the latest DLC: Flames of the Nether. Launched alongside the game's largest free update still, Flames of the Nether concludes months of speculation that began right after Minecraft Dungeons initially launched by bringing the ARPG to the Under from Minecraft.
Rumors that Minecraft Dungeons would eventually come to the Under began when players (including the Windows Primal team) discovered a gently-subconscious broken Under Portal in the game's Military camp hub shortly after launch. The Nether Portal could only exist accessed afterward chirapsia the Arch-Illager for the beginning time and didn't appear to have whatever other functions. Months later, our first official tease came during Minecraft Live.
What do I need to know about the Flames of the Nether DLC for Minecraft Dungeons?
Flames of the Under is one of the virtually significant and near ambitious expansions yet for Minecraft Dungeons. We gleaned a ton of information from announcements and official teasers from earlier the expansion's release, like this Minecraft Dungeons' dev diary, which you tin can watch just higher up. Now that the update is fully released, we can spill all the details you demand.
Levels and missions
Our first stop in our tour of the Flames of the Nether DLC is the locales. Mojang Studios is taking Minecraft Dungeons to new heights by including a staggering six missions in Flames of the Nether, twice as many as any of the previous expansions. You'll have to explore every level to learn all of its secrets, merely we can at least tell you where they're going to take you.
Flames of the Nether takes identify in the near contempo version of the Under introduced in the Nether Update, which means a ton more biomes for players to explore. The levels we know of include:
- Nether wastes. While this sounds like a fun proper name for a brand-new biome, this is the rebranded proper name for what the Nether used to exist. For an introduction into the Flames of the Nether DLC, there's no better place to start.
- Basalt delta. Basalt deltas offer some of the most gorgeous vistas in all of the Under in exchange for being covered in a thick coating of ash, pools of lava, and hopping hoards of magma slime.
- Warped forest. These lively biomes are among the "safest" in the Under and are filled with light-green-blueish leafage and trees. Await to find ender men here if Minecraft Dungeons follows the rules set by Minecraft.
- Reddish forest. Cherry forests will as well be prevalent in Flames of the Under. These locations are bright, aggressive, and filled with potential baddies similar piglins and hoglins.
- Soulsand valley. These are desolate fields of soul sand and soul soil. Beyond slowing you downwardly and crippling your movement, they're also filled with bones — both of the long-dead and the withal-walking skeletons.
- Under fortress. The last stop in the Flames of the Under DLC is a massive and winding Nether fortress, which in Minecraft is typically home to the worst of the worst.
Beyond the locations we know Minecraft will go, there are still bastion remnants (the home of piglins) and ruined portals (Nether portals that accept been destroyed) that can make appearances throughout Flames of the Nether. Mojang Studios also had to get artistic with Mojang Studios building Flames of the Nether for Minecraft Dungeons, with all-new environments, objects, textures, and more than.
This gives Minecraft Dungeons plenty of means to squeeze six full-sized missions from the Under, complete with secrets and more. Flames of the Under is absolutely i of the most visually stunning updates we've seen for Minecraft Dungeons so far.
Gear and items
As an ARPG, loot is the biggest draw of Minecraft Dungeons. The constant search for new, more than powerful gear of all kinds of rarities past battling hordes of enemies draws players towards these kinds of games. Every expansion so far has added at least a handful of new loot to the expanding pool in Minecraft Dungeons, and Flames of the Nether is no different.
Just similar with locations, the Nether provides tons of opportunities for Mojang Studios to introduce new gear. From flame-based enchantments and weapons, sturdy netherite gear and armor, and even new Unique gear, there'southward a ton that tin can be washed.
Of course, there is besides new artifacts that give players special abilities.
Here'southward all of the gear we've already seen in the Flames of the Under DLC for Minecraft Dungeons:
- Golden Piglin Armor: Unique armor that grants a chance to gain consumables on antiquity use, resets artifact cooldowns with potion use, and increases antiquity damage.
- Living Vines Armor: Unique armor with reduced curlicue cooldown that makes health potions heal allies and rolls trap and toxicant enemies.
- Bone Cudgel: Unique weapon that does increased harm to Illagers and has lots of pushback.
- Mechanized Sawblade: Unique weapon that has long continuous attack.
- Weeping Vine Bow: Unique bow that has charged arrows later rolling.
- Pride of the Piglins: Unique crossbow with a wind-up attack and a take a chance to fire piercing shots.
- Slayer Crossbow: Unique crossbow that hits multiple targets and has powerful shots.
- Piglin Armor: Normal armor that resets artifact cooldowns with potion use and increases artifact damage.
- Sprout Armor: Normal armor that makes health potions heal allies and rolls trap and poisonous substance enemies.
- Boneclub: Normal weapon that has lots of pushback.
- Broken Sawblade: Normal weapon that has continuous attacks.
- Twisting Vine Bow: Normal bow that deals damage.
- Cog Crossbow: Normal crossbow with a wind-up attack.
- Thundering Quiver: Artifact that grants thundering arrows.
- Spinblade: Artifact that ricochets across the battlefield and deals impairment.
- Blast fungus: Artifact that flies in multiple directions and explodes, dealing harm.
- Powershaker: Artifact that causes your side by side few melee attacks to deal explosive damage.
Finally, we know that the Flames of the Nether DLC for Minecraft Dungeons introduces all-new height-tier equipment called Golden gear. Information technology's only obtainable through endgame missions known as Ancient Hunts (more on those afterward), and it's even more potent than Unique gear. Aureate gear possesses an actress enchantment slot over normal gear. However, the trade-off for such incredible ability is that enchanting Aureate gear costs more points.
Mobs and bosses
One of the about notable changes made in the Nether Update was the vast array of diverse mobs that exist in their peppery ecosystem. This gaggle of ghastly mobs (aye, and Ghasts) makes for the perfect enemies in the Flames of the Nether DLC for Minecraft Dungeons.
The mobs (and boss(es)?) we know about in the Flames of the Under DLC for Minecraft Dungeons include:
- At least v piglin variants. In the Under, the headlining mob is the piglin, a pseudo-civilization with mobs that have an unnerving fascination with gold and generally don't similar information technology when people touch their things. In teasers for Flames of the Nether, we've seen a basic piglin with a sword, an armored piglin, a piglin with a crossbow, and an ax-wielding piglin berserker. There's also the new piglin mucus thrower, which tosses fungus grenades to bargain explosive damage.
- Magma slime. These hoppy bois are very similar to the regular slime we've already seen in Minecraft Dungeons, merely they're also on burn down.
- Wither skeletons. Wither skeletons are blackened skeletons with deadly swords that use a "wither" result upon hit. Whether or non the "wither" result makes an appearance in Minecraft Dungeons is unknown, but I'd still wait these baddies to put up a deadly fight. Wither skeletons tin can also wield bows in Flames of the Nether, making them fifty-fifty more unsafe.
- Bonfire. These are ranged enemies that rapid-burn blazing fireballs at their opponents while flying and are some of the more annoying mobs in Minecraft. Await blaze to exist merely as fatal in Minecraft Dungeons and Flames of the Nether as in vanilla Minecraft.
- Ghast. Anybody's favorite mob powered by cat noises, ghasts are ghost-similar creatures that fire massive explosive fireballs. Ghasts could appear as stronger base mobs or could end upwards existence a mini-boss with a health bar, like the ender man. I'd put my money on the latter.
- Hoglins. The ambitious pig-similar creatures that can provide food in the Nether, will also be making an appearance in Flames of the Nether, and they don't seem to happy to see you.
- Zombified piglins. It looks like the zombified versions of piglins will be joining the vast army of enemies players will take to face in Flames of the Nether.
Those are all the mobs nosotros tin safely identify in official teasers, but a few more things could make an advent. We'll just have to look and see.
That takes us to the subject of bosses. While the ghast is a likely candidate for a suitable mini-boss that breaks up levels and provides an additional challenge, what about the primary boss? Without any further information, information technology would stand to reason that the brutal Wither will take up the mantle. The Wither is dangerous, has varied set on patterns, and, well, already exists.
However, the main teaser for Flames of the Nether may requite united states of america a sneak peek at what the existent main boss could exist. In the lower correct-hand corner, nosotros see something that looks like a combination between a mega-Ghast and a ghost-squid. Since cardinal images for previous expansions too independent hints for the main boss, it stands to reason that this mysterious animate being will represent the apex of the Flames of the Under DLC for Minecraft Dungeons.
Endgame changes
One of the biggest complaints levied against Minecraft Dungeons was the lack of meaningful endgame content. While the game was plenty fun, it speedily became repetitive every bit players burned through the express amounts of content, hitting a max power level in less than 30 hours of playtime. Mojang Studios massively improved this situation with Apocalypse Plus mode, which added a further 20 difficulty levels and massively increased the power ceiling for characters. Yet, Apocalypse Plus was a tad unbalanced and felt unfair to casual players.
Despite this alter, there were still weaknesses in Minecraft Dungeons' endgame content.
Fortunately, the Flames of the Under DLC for Minecraft Dungeons has a plan to fix this. Information technology's adding procedurally-generated missions, which players accept been pining for since launch. Apocalypse Plus too gets a ton of tweaks and changes to make it fairer, add together even more to do, and help it meld better with the aforementioned procedurally-generated missions. Before release, Mojang Studios helped break down what to look with these changes.
Here'southward what you need to know about all the endgame changes in the Flames of the Under DLC for Minecraft Dungeons:
Ancient Hunts
As function of the free update dropped alongside Flames of the Nether, Mojang Studios and Double 11 added missions called Ancient Hunts. These procedurally-generated missions give players bureau over what they identify, provide nearly endless content to replay, and add together a new level of difficulty and reward to Minecraft Dungeons.
These endless missions weave in and out of existing Minecraft Dungeons content and the Nether, and will be able to pull from the entire massive pool of mobs, loots, and locations already present in the game. While this all sounds very heady, Ancient Hunts change a few things virtually Minecraft Dungeons' tried and tested gameplay loop.
Unlike normal missions that are relatively set in stone and tin can be played at any point, Ancient Hunts need to be opened by players. To open a new Ancient Chase, players choose what to "input," effectively controlling how the Ancient Hunt will end up generating. The combined power of items yous give has to exist at least 100. Opening an Aboriginal Chase means permanently giving up items and enchantment points to go new and exciting missions, but information technology also gives you command over what kind of feel you can expect.
You can give up Unique, rare, and common items, and even artifacts, and all of your items volition have different runes that directly affect what you might find in your Ancient Chase (and ways it'south not random - there'southward a system at work here). If you lot give up enchantment points as well, yous have a much better run a risk of finding the best and rarest loot in your Ancient Hunt.
Whenever an Ancient Hunt is opened, players can choose to try to conquer the entire (large) mission all at one time or elevate it out over multiple play sessions. Inside, players will run into new and familiar threats and have a chance to find rare secrets and powerful rewards. The ultimate goal of tackling an Ancient Hunt, however, is defeating an intimidating Ancient mob.
Ancient mobs are extra-powerful versions of enchanted mobs, giving players a difficult obstacle to overcome. In exchange for defeating an Ancient mob, however, players have a adventure to earn a brand-new tier of powerful boodle in the form of Gilded gear, which has a golden sheen and thumbnail versus the orange of Unique gear.
Gilded gear can come in mutual, rare, and Unique varieties of gear you already know and love but accept ane key difference: Gilded gear can accept an actress, random power on top of what that piece of gear normally has. This means Gilded gear tin be the well-nigh incredible and useful loot in the entire game, with a few caveats:
- In exchange for an extra ability, Gilded gear costs more to enchant across the board
- Gilded gear can only be obtained from Ancient mobs in Aboriginal Hunts
- Each Ancient Mob has a specific boodle puddle that players earn their reward from
- To observe specific Aureate gear, y'all'll demand to defeat specific Aboriginal mobs
This all means that Aboriginal Hunts are extremely high-risk, loftier-reward. In substitution for permanently sacrificing gear and enchantment points, players have a gamble to overcome new challenges, explore new locations, and maybe defeat an Aboriginal mob to obtain the well-nigh powerful gear in the game. To have a improve chance of finding Ancient mobs, players tin likewise permanently give up their enchantment points.
Aboriginal Hunts provide players a way to spend their excess resources and equipment and to brand the economic system in Minecraft Dungeons more complex overall. Besides, the plan is for players to revisit Aboriginal Hunts repeatedly every bit they battle through the newly revamped Apocalypse Plus mode, which is receiving a ton of changes in the Flames of the Under update:
Apocalypse Plus
Apocalypse Plus manner was added for free during Minecraft Dungeons' Halloween event and provided a groovy injection of endgame content for players to explore. Apocalypse Plus added 20 new difficulty levels beyond what the game previously offered, on top of massively increasing the maximum power level for gear.
While Apocalypse Plus manner was a great addition, information technology was far from perfect. Exponential difficulty increases meant many players were never going to accomplish the end, as Apocalypse Plus became astronomically more difficult towards the final levels. In that location were as well several loadouts and play styles that could exploit Apocalypse Plus, and more dedicated Minecraft Dungeons players could reach the end of Apocalypse Plus with relative ease (most notably by replaying shorter levels like Arch Haven).
This combination meant Apocalypse Plus alienated casual players while non giving veteran players enough content to go on them satiated.
In Flames of the Nether, Apocalypse Plus gets some serious updates to brand it more consistent, fair, and to add together even more on summit of what's already present. All these changes come as part of the Flames of the Under'due south free update, meaning all players will exist able to accept advantage.
- 20 becomes 10. The 20 existing levels in Apocalypse Plus fashion are being condensed downward to just 10, with larger gaps in between difficulty levels. Players will spend more time at each level instead of being able to push through nonstop.
- 10 becomes 25. On top of the existing Apocalypse Plus content, which has been condensed down to 10, Minecraft Dungeons is adding xv new difficulty levels. This ways players who beat Apocalypse Plus manner will accept brand-new content.
- Even moar ability. Because Apocalypse Plus is expanding with new levels, the game'southward maximum power level for gear is too increasing. At Apocalypse Plus 25, the maximum level for gear volition be around the 250 mark, which is a huge increment over what was there previously.
- Consistent challenge. The difficulty for Apocalypse Plus is beingness tweaked and rebalanced. Increases will be more consistent and fair beyond the board, while difficulty spikes at the stop of Apocalypse Plus have been minimized. Veteran players will all the same observe a challenge, while coincidental players volition be able to realistically reach the end too.
- Progression requirements. Every third level of Apocalypse Plus, starting at the fourth, will crave players to clear a certain number of boss missions to unlock additional levels. This way, players won't be able to abuse shorter levels to progress through Apocalypse Plus quickly and volition have to clear difficult boss missions to move forward.
- Progression through Apocalypse Plus now looks like this: 1-3 crave no boss missions, 4-6 crave 1 dominate mission, seven-9 require two, 10-12 crave three, 13-15 require 4, 16-18 require v, 19-21 require six, and, finally, Apocalypse Plus 22-25 require seven completed boss missions to unlock.
Other endgame changes
Also Ancient Hunts and Apocalypse Plus changes, Flames of the Nether adds ii more than endgame changes. Just like with the previous endgame additions, these are also included every bit part of the free update launching aslope Flames of the Under.
First, a new currency also emeralds is existence introduced in the free update - gold! Golden tin be constitute in brand-new chests either in Ancient Hunts or Flames of the Under missions. And so what can gold exist spent on, and how does it differ from emeralds?
Well, this shiny new currency can exist turned around and spent at the brand-new Piglin Merchant, who joins other vendors in the Minecraft Dungeons camp like the Blacksmith vendor, Mystery Merchant vendor, and more.
The Piglin Merchant is an all-new vendor that will setup shop in your Camp as soon every bit yous earn your first piece of gold. Don't worry; this piglin has figured out a way to live in the Overworld without becoming zombified and is happy to conduct business with you.
In exchange for your gold, the Piglin Merchant will offering a variety of gear and items. The Piglin Merchant fifty-fifty has a small chance to offer the supreme loot in Minecraft Dungeons: Gilded gear. Save all the gold you collect on your adventures, and be sure to bank check in with the Piglin Merchant regularly for new ways to spend it.
Emeralds are notwithstanding very much hither and will all the same exist used to spend at the other v vendors currently in Minecraft Dungeons.
Other additions
Nosotros've gone over everything we know about the Flames of the Under DLC for Minecraft Dungeons except for a handful of loose ends. Most updates for Minecraft Dungeons take included a handful of smaller changes or additions, similar new cosmetics or skin options, and Flames of the Under is no different.
10 new Achievements join Minecraft Dungeons' existing pool with Flames of the Under-themed challenges for players to complete.
The paid Flames of the Nether expansion includes two new skin choices for characters and a Infant Ghast cosmetic pet that joins the ranks of Baby Chicken, Chill Fob, Parrot, and Baby Goat.
On elevation of that, Minecraft Dungeons celebrates x 1000000 players by dropping a free greatcoat and Baby Pig cosmetic pet that'due south be available to everyone for free alongside the Flames of the Nether DLC.
Finally, Flames of the Under includes the usual batch of balancing tweaks as function of its complimentary update - with a handful of surprise additions as well! Flames of the Nether adds brand-new enchantments to the Minecraft Dungeons puddle that players will be able to find on their gear.
New enchantments include:
- Pain Cycle (Melee)
- Artifact Synergy (Melee)
- Cooldown Shot (Ranged)
- Shock Web (Ranged)
- Artifact Charge (ranged)
- Reckless (Armor)
- Animal Burst (Armor)
- Creature Boss (Armor)
- Beast Surge (Armor)
- Fire Focus (Armor)
- Lightning Focus (Armor)
- Poison Focus (Armor)
- Soul Focus (Armor)
These enchantments will offer players new ways to play and hopefully make the regrettably weak companions in Minecraft Dungeons a more viable option for endgame loadouts.
What is the free update with the Flames of the Nether DLC for Minecraft Dungeons?
Every expansion that'south launched for Minecraft Dungeons has included some kind of free update. In some cases, it's been a ton of balancing changes and bug fixes, while another expansion added major additions like a revamped Camp with all-new vendors. The Flames of the Under DLC for Minecraft Dungeons is no different. It will be launching alongside a free update bachelor to all players, regardless of whether they purchased the major expansion.
Furthermore, the gratis update dropping alongside Flames of the Nether is arguably the largest and most ambitious free update so far and should make dedicated Minecraft Dungeons players very happy. Here's what you lot can look in the gratuitous update:
- Ancient Hunts. These are procedurally-generated missions that provide endless content for Minecraft Dungeons' endgame. Ancient Hunts will be challenging, diverse, inspired past the Nether, and include other new additions to Minecraft Dungeons.
- Gilded gear. Gilded gear is ultra-powerful gear that possesses an additional enchantment slot in exchange for increased enchantment costs beyond the board. Gilt gear comes in all kinds of varieties and can simply exist found in Ancient Hunts or at the Piglin Merchant.
- Golden. A new currency is joining the emerald-based economy in Minecraft Dungeons with gold, which can be found in new chests either in Ancient Hunts or Flames of the Nether missions. Gold tin be turned around and spent on the new Piglin Merchant vendor.
- Piglin Merchant. A new vendor is joining the Camp in Minecraft Dungeons. The Piglin Merchant trades in rare and powerful items but volition only accept the new aureate currency. If yous're lucky, you lot'll even be able to find Gilded gear for sale at the Piglin Merchant's shop.
- Apocalypse Plus changes. The Apocalypse Plus manner that added a considerable corporeality of endgame content to Minecraft Dungeons is getting an update with all-new difficulty levels, higher power levels, and balancing and tweaks beyond the lath for coincidental and veteran players alike.
- New enchantments and balancing. Flames of the Nether is calculation a ton of new enchantments to the game's existing pools. New enchantments include options for pet-focused builds, also as a new class of enchantments that deals damage based on specific types like poisonous substance, souls, and more. Several existing enchantments will besides be rebalanced.
- X new Achievements. For players who seek boosted motivation to complete their favorite games, Minecraft Dungeons is adding another ten Achievements / trophies for players to earn in Flames of the Nether.
- Free cosmetic items. The free update alongside Flames of the Nether volition include a cosmetic cape and a Babe Squealer pet that everyone can redeem, as office of Minecraft Dungeons' celebration of ten one thousand thousand players.
What is the price for the Flames of the Nether DLC for Minecraft Dungeons?
The Flames of the Nether DLC for Minecraft Dungeons may come with a substantial complimentary update, but the majority of content there will still demand to exist purchased.
We know that Flames of the Nether is included in the Minecraft Dungeons Season Laissez passer for $20, including Howling Peaks, Flames of the Nether, and the next 2 expansions for Minecraft Dungeons.
Flames of the Nether tin likewise be purchased separately, and fortunately costs the same equally previous expansions (despite its added content).
Equally always, anyone can access content from DLC expansions, including Flames of the Under, by playing with a friend who has purchased it. If yous play Minecraft Dungeons co-op with someone who owns the Flavor Pass, for case, you'll be able to play all the levels and gain all the rewards past playing in their anteroom.
Solitary Nether
Minecraft Dungeons: Flames of the Nether
Enter the Under.
Players who but want access to the Nether without shelling out for the total Season Pass can at present buy Flames of the Nether for Minecraft Dungeons by itself. Fifty-fifty better, the extended corporeality of content in Flames of the Under doesn't corporeality to a higher-than-average cost tag.
Are there Xbox Series X|S Optimizations in the Flames of the Nether DLC for Minecraft Dungeons?
Minecraft Dungeons already looked and played great on practically every platform information technology's bachelor on, but it has noticeably lacked any next-gen enhancements for the powerful Xbox Series Ten|S duo (an disquiet that also unfortunately afflicts Minecraft). With Flames of the Nether, this is finally rectified. Minecraft Dungeons is now Optimized for Xbox Serial 10|S with the Flames of the Nether update, and those enhancements are free for all players.
Minecraft Dungeons already supports Microsoft's Auto HDR feature on Xbox Series 10|South, and did not add native HDR support in this update.
The Xbox Series X|S enhancements for Minecraft Dungeons includes:
- Up to 4K resolution and 120fps on Xbox Series 10
- Upwards to 1440p resolution and 60fps on Xbox Series S
- Variable resolution and framerate in local co-op
What is the full changelog for the Flames of the Under DLC for Minecraft Dungeons?
Alongside all of the major changes we've already gone over in our comprehensive guide to the Flames of the Nether DLC for Minecraft Dungeons, there are besides lots of smaller changes, quality-of-life improvements, balancing changes, and problems fixes. Fortunately, we also have the full changelog to spill information technology all.
The full changelog for Minecraft Dungeons' ane.8.0.0 Flames of the Under update includes:
Free update
Ancient Hunts
- Ancient Hunts are procedurally-generated stop-game missions that weave in and out of the Nether. To access an Aboriginal Hunt, you'll need to sacrifice some of your items. The combination of items changes which rare Ancient mobs y'all may encounter. Investing enchantment points farther increases your chances of encountering ancient mobs. Defeating these mobs gives you brand-new Gilded gear, which is more than powerful than anything you've yet encountered!
Gilt gear
- Gilt gear drops are role of the costless update as ultra-rare items with an extra Enchantment slot born, making them some of the most powerful items in the game. To get these terminate-game level items, you'll have to face the Ancient Hunts and travel to the dangerous Nether
Gold currency & Piglin Merchant
- Once y'all get your first flake of gold from Aboriginal Hunts, the Piglin merchant will fix up shop in the mysterious cavern that's popped upwardly near military camp. Merchandise the gold for items and perhaps fifty-fifty rare Gilded gear!
- Please note that gold must be earned in-game and cannot be purchased
Xbox Series X|S Optimized
- Minecraft Dungeons is at present Optimized for Xbox Serial X|S consoles!
- Xbox Series X supports up to 4K resolution and 120 FPS
- Xbox Series S supports upwardly to 1440p resolution and 60 FPS
- These resolutions and frame rates are variable and will lower while playing four-player local co-op
New enchantments
- Pain Cycle (Melee)
- Artifact Synergy (Melee)
- Cooldown Shot (Ranged)
- Shock Web (Ranged)
- Artifact Charge (ranged)
- Reckless (Armor)
- Beast Burst (Armor)
- Beast Boss (Armor)
- Beast Surge (Armor)
- Fire Focus (Armor)
- Lightning Focus (Armor)
- Poison Focus (Armor)
- Soul Focus (Armor)
Free cosmetics
- The Minecraft Dungeons community has reached 10 meg players! To celebrate the astonishing players supporting the game, we're releasing a free cape and pet as part of this update
Return to Checkpoint
- If you e'er detect yourself stuck in the world and unable to move, caput to the menu and select the "Return to Checkpoint" option!
New Achievements
- 10 new achievements / trophies to unlock on your adventures
Paid DLC
DLC features
- Journeying to the center of the Nether in half-dozen new missions that will permit you explore the Minecraft universe in an all-new style. The adventure ahead will bring new artifacts and gear for those who are dauntless enough to face up the peppery wrath of the Under'south dangerous mobs
- Ii new player skins and a Baby Ghast pet
New weapons
- Broken Sawblade (melee)
- Mechanized Sawblade (Unique)
- Boneclub (melee)
- Bone Cudgel (Unique)
- Twisting Vine Bow (ranged)
- Weeping Vine Bow (Unique)
- Cog Crossbow (ranged)
- Pride of the Piglins (Unique)
New armor
- Sprout Armor
- Living Vines Armor (Unique)
- Piglin Armor
- Golden Piglin Armor (Unique)
New artifacts
- Blast Fungus
- Powershaker
- Spinblade
- Thundering Quiver
Residue changes
Arch Haven & Soggy Swamp
- The unlock locations of these secret missions at present ever appear on Pumpkin Pastures and Soggy Swamp
Apocalypse Plus
- The previous 20 Apocalypse Plus levels accept been compressed into 10 levels
- Characters that had reached +twenty prior to this update will at present take +x unlocked. Their gear will remain unchanged
- xv additional Apocalypse Plus levels have been added, bringing the total upwards to 25
- Each Apocalypse Plus level now increases gear power and mob stats more than previously
- The difficulty curve has been adjusted backside the scenes such that Apocalypse Plus gives y'all a similar or slightly more hard caste of challenge early on merely is significantly easier towards the end
- Every third Apocalypse Plus level at present requires completing one or multiple boss missions to cease. Sorry, that means you lot can't become to the end by playing Arch Haven many times over!
- There is no longer a minor chance for mobs to respawn while playing on high Apocalypse Plus levels
- Drastically lowered the frequency of tier 2 and iii variants of mobs (such every bit armored Zombies and Illagers) on Apocalypse Plus difficulty. This makes the gameplay feel more varied and alternate in stride and level of challenge when fighting mobs
Mob enchantments
- Electrified interval from every 5s -> 4s
- Electrified damage from 150 -> ninety
- This means that Electrified's damage per second from mobs has gone from 30 to 22.5
Blacksmith
- Each apocalypse plus threshold is now likewise a threshold for upgrading items at the Blacksmith
Enchantment slots
- Bosses in Apocalypse are at present more likely to driblet triple-enchanted items
- Item drops at present get guaranteed to have iii enchantment slots partway through Apocalypse Plus
Artifact cooldown furnishings
- Cooldown decrease from armor buffed from 30% to 40%
- Cooldown decrease from a single enchantment slot buffed from ~30% to ~forty%
- Stacked cooldown decreases from multiple sources of unlike types will now accept diminished benefits
- Case: Using Evocation Robes and 3x maxed out Cooldown enchantments, the cooldown alter would go from an 87% decrease to a 77% decrease
- Overall, this is a buff to about cooldown combinations, and a slight nerf to cooldown builds that employ a cooldown armor with two or more stacked Cooldown enchantment slots. Nosotros're hoping it will costless up some enchantment slots for use on other things, while simultaneously fixing a few issues with stacking cooldowns we had previously
Ravager
- Charge attack damage 350 -> 175
Rampart Captain
- Damage 440 -> 300
Wind Caller
- Updraft damage 110 -> eighty
Wolf
- Health 100 -> 200
- Damage 85 -> 100
Mace
- Third attack from 225 area -> 250
- Third set on damage from xc -> 140
Katana
- Attack speed increased by ~30%
Daggers
- Range increased from 330 -> 350
Rapier
- Damage increased from 11 -> 13 (and lx -> 70 for last attack)
Soul Scythe
- Impairment 75 -> 80
- Splash factor 0.75 -> 0.85
Hunting Bow
- Increased quiver size by l%
- Decreased charged shot damage multiplier from 2.five -> 2.0
Ability Bow
- Damage increased by 33%
- Fixed an issue where charged attacks weren't extra potent every bit described
Trickbow
- Damage increased by 20%
- Projectile speed increased by 20%
Windbow
- Increased quiver size by xx%
Bug fixes
- Fixed an issue when attempting to delete a character while on "Create New Character" would delete a random grapheme
- Fixed the threat slider moving dorsum to the recommended threat level equally presently as a new mission is started
- Fixed the explosion outcome appearing underground for the Mountaineer and Rampart Captain
- Fixed Squall Golems and Ravagers not attacking summoned mobs
- Stock-still the mission paradigm staying reddish later adjusting threat level from Apocalypse Plus
- Fixed German language subtitles in the outro of Desert Temple
- Fixed a crash that could occur when opening a chest on Pumpkin Pastures during 4-histrion local co-op, as well as other interactable items
- Fixed collisions on multiple walls and objects in several missions
- Fixed the texture of the Redstone Monstrosity's head in the Army camp house
- The loading screen now shows the proper called threat level for Apocalypse Plus
- The mission select map screens and settings screens can at present exist fully navigated with keyboard on PC
- Made several improvements and fixes to text-to-speech functionality in the menus
- Local co-op players can no longer be accidentally added if the friend screen is open up later on the player dies
- Fixed the Howling Peaks screen linking to the base game on the Nintendo eShop
- The mouse indicator no longer stays on items in merchant screens after irresolute the input from mouse to controller on PC
- Stock-still a non-dismissible "controller disconnected" warning displayed after unsuspending the game from Sleep Way and pairing a Pro Controller on Nintendo Switch
- Furnishings and sounds are no longer played twice for weapons with Shockwave if playing as a customer
- Stock-still issues with Xbox players being unable to rejoin session subsequently losing network connection
- Improved messaging when linking to a Microsoft Business relationship on Nintendo Switch while logged into that account on another device. The bulletin now clarifies that "You are signed in to this game on another device. To use this Microsoft Business relationship, sign out on the other device first"
- Goat and Chill Fox pets now play the right sound when equipped
- Lift gates in Windswept Peaks now play sounds when opening and closing
- Improved line spacing of text in several areas of the menus
Known issues
- In rare cases, multiple Ancient Mobs may spawn at once
- Completing missions in multiplayer as a client who does not accept the level unlocked can fail to count towards Apocalypse Plus unlock progress
- Rarely, rolling off the map in certain areas in Warped Woods may cause the player to respawn at the beginning of an Ancient Hunt
- The objective marker tin can neglect to guide players through the Nether Fortress mission
- Environmental fires in Nether missions practise not damage players or mobs
- The Pain Cycle gilded enchantment description does not mention the wellness toll mechanic
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The next era of Dungeons
Minecraft Dungeons: Flavor Pass
Explore new worlds in Minecraft Dungeons.
It's been a busy first year for Minecraft Dungeons, and now the ARPG dungeon-crawling Minecraft spin-off is looking ahead towards its future, with four new expansions planned. The kickoff 2, Howling Peaks and Flames of the Nether, are available right at present, merely players tin besides grab the new Flavor Laissez passer to gain firsthand access to all four expansions every bit presently as they launch.
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Source: https://www.windowscentral.com/minecraft-dungeons-dlc-flames-of-the-nether
Posted by: colemancion1967.blogspot.com
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